it's still there, to attach those modules to, again. Run pipes to a floating air pump, and you don't even need power for it!Īnd if you need to return to it for a while. leaving just an "air shelter" behind (maybe deconstruct the Fabricator, though). When you're done with that location, just take the modules off, link back up to a cab, and drive to the next location. Add a linear corridor to the open port of the X (hanging off the edge of the foundation, slap a door between the two tubes, a hatch on the linear corridor's floor, and a Fabricator on the end-wall of that linear tube. plant an X-tube on a foundation, connect a Sleeping module, a Power Module, and a Storage module. I wonder, though, if we can dock modules to a seabase, directly? Not necessarily a generator (though, some deployable solar panels, like on the drop-pod, would be an awesome thing). I'd like to see a specific Power module, to extend overall battery life. Not sure what the one with the huge windows is for. Until Sleeping is important for survival, I'll probably skip that module. Very useful for expeditions and such, away from your base. Maybe have the module grab the suit, and lift it up so it's laying on it's back when docked? I dislike the Suit Attachment module I'd like to be able to move directly from the suit to the interior. My own personal thoughts, based on that video: This seems to be a fairly early video, but: At least for now, it may be a rigid, linear structure - just to get it into the game and working, you know? Originally posted by Bad Game LP:As I drove the seatruck so far but you can not use it, at least if you have several apartments.The compartments should be articulated.Like a train? That was the original vision, IIRC, but I don't know if that wil actually happen.
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